Code:
root@Bl4ckB0x /usr/games/.q3a/baseq3 $ cat q3config_server.cfg
// generated by quake, do not modify
seta g_filterBan "1"
seta g_banIPs ""
seta g_logSync "0"
seta g_log "games.log"
seta g_warmup "20"
seta capturelimit "8"
seta g_maxGameClients "0"
seta cm_playerCurveClip "1"
seta pmove_msec "16"
seta pmove_fixed "1"
seta g_forcerespawn "2"
seta g_teamForceBalance "0"
seta g_teamAutoJoin "0"
seta g_friendlyfire "0"
seta g_weaponrespawn "5"
seta g_quadfactor "3"
seta g_allowvote "1"
seta g_syncronousClients "0"
seta r_smp "1"
seta g_motd "Willkommen auf dem Bl4ckB0x Quake III Arena Server"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_mcast6iface "0"
seta net_mcast6addr "ff04::696f:7175:616b:6533"
seta net_enabled "1"
seta bot_minplayers "0"
seta bot_nochat "1"
seta bot_enable "1"
seta sv_strictAuth "0"
seta sv_lanForceRate "1"
seta sv_master5 ""
seta sv_master4 "master3.idsoftware.com:27950"
seta sv_master3 "master.gnw.de:27950"
seta sv_master2 "master.gamershut.de:27950"
seta sv_master1 "master0.gamespy.com:28900"
seta sv_dlURL ""
seta sv_allowDownload "0"
seta sv_fps "60"
seta sv_privatePassword "xxx"
seta rconPassword "xxx"
seta sv_pure "1"
seta sv_floodProtect "1"
seta sv_maxPing "0"
seta sv_minPing "0"
seta sv_maxRate "10000"
seta sv_minRate "0"
seta sv_maxclients "32"
seta sv_hostname "Bl4ckB0x Q3A Server"
seta sv_privateClients "0"
seta g_gametype "0"
seta timelimit "0"
seta fraglimit "20"
seta dmflags "0"
seta vm_ui "2"
seta vm_game "2"
seta vm_cgame "2"
seta com_introplayed "0"
seta com_maxfpsMinimized "0"
seta com_maxfpsUnfocused "0"
seta com_ansiColor "0"
seta com_blood "1"
seta com_maxfps "85"
seta com_altivec "0"
seta com_hunkMegs "64"
seta com_zoneMegs "24"
Code:
root@Bl4ckB0x /usr/share/games/quake3/baseq3 $ cat /usr/share/games/quake3/baseq3/server.cfg
// Bl4ckB0x Q3A Server
// --- contact and admin ---
sets ".Admin" "Alpha" // admin name
sets ".email" "Alpha" // admin email
sets ".www" "https://www.bl4ckb0x.de" // www site that offers maps rotated on the server etc
// --- basic stuff ---
seta rconPassword "xxx" // remote console admin password
seta g_gametype "0" // gametype (0 = ffa, 1 = tourney, 2 = ffa, 3 = tdm, 4 = ctf)
// --- banner stuff ---
seta sv_hostname "Bl4ckB0x Q3A Server" // how the server shows up in q3a game browser
seta g_motd "Willkommen auf dem Bl4ckB0x Quake III Arena Server" // message of the day, shown on client connect
// --- misc ---
seta r_smp "1" // whether the server has multiple CPUs
seta sv_pure "1" // whether .pk3-files are cheat checked
// --- clients and slots ---
g_password "xxx" // server password for clients who try to connect
g_needpass "0" // whether the password is enabled / needed to connect
seta sv_maxClients "32" // max players allowed on server, includes spectators
seta sv_privateClients "0" // reserved slots for players who know the private password
seta sv_privatePassword "xxx" // private slot password
seta g_syncronousClients "0" // whether clients are allowed to record demos
seta g_allowvote "1" // map - map restart - kick - g_gametype
// --- annoyances ---
// Note that you need to turn punkbuster off on the command line when you start the server (q3ded +set sv_punkbuster 0 ...)
// because you can't change the setting anymore once the server process has started! Removing the next line (or putting 'sv_punkbuster 0'
// into your config file will NOT turn off punkbuster.
// pb_sv_enable // enable punkbuster server
pb_sv_guidrelax 7 // disable punkbuster CD-check
seta sv_strictauth "0" // whether CD-key is checked on client
// --- network ---
seta sv_allowdownload "0" // whether clients are allowed to d/l maps etc from server
seta sv_maxRate "10000" // download speed limit
seta sv_floodProtect "1" // whether server uses flood-protection
seta sv_master1 "master0.gamespy.com:28900" // master servers where the server registers itself
seta sv_master2 "master.gamershut.de:27950" // to be found by players.
seta sv_master3 "master.gnw.de:27950" // use +set dedicated x to tell the server whether or not
seta sv_master4 "master3.idsoftware.com:27950" // to register itself there, x = 2 : register x = 1 : don't
// --- weapons ---
seta g_quadfactor "3" // quad damage multiplier, default = 3
seta g_weaponrespawn "5" // weapon respawn time in secs, default = 5
seta g_friendlyfire "0" // whether you can do damage to your team members
seta g_teamAutoJoin "0" // whether players are automatically added to a team
seta g_teamForceBalance "0" // whether teams are auto-balanced by the server
seta g_forcerespawn "2" // time after which players are forced to respawn, 0 = never
// --- movement ---
seta pmove_fixed "1" // whether movement is independent of client framerate
seta pmove_msec "16" // dont ask me
seta sv_fps "60" // server frame rate
// --- bots ---
seta bot_enable "1" // whether bots are allowed on the server
seta bot_minplayers "0" // minimum players number, filled up with bots if fewer
seta bot_nochat "1" // whether bots are allowed to chat
// --- map rotation ---
set dm1 "map q3dm1; set nextmap vstr dm2"
set dm2 "map q3dm2; set nextmap vstr dm3"
set dm3 "map q3dm3; set nextmap vstr dm4"
set dm4 "map q3dm4; set nextmap vstr dm5"
set dm5 "map q3dm5; set nextmap vstr dm6"
set dm6 "map q3dm6; set nextmap vstr dm7"
set dm7 "map q3dm7; set nextmap vstr dm8"
set dm8 "map q3dm8; set nextmap vstr dm9"
set dm9 "map q3dm9; set nextmap vstr dm10"
set dm10 "map q3dm10; set nextmap vstr dm11"
set dm11 "map q3dm11; set nextmap vstr dm12"
set dm12 "map q3dm12; set nextmap vstr dm13"
set dm13 "map q3dm13; set nextmap vstr dm14"
set dm14 "map q3dm14; set nextmap vstr dm15"
set dm15 "map q3dm15; set nextmap vstr dm16"
set dm16 "map q3dm16; set nextmap vstr dm17"
set dm17 "map q3dm17; set nextmap vstr dm18"
set dm18 "map q3dm18; set nextmap vstr dm1"
vstr dm1
WHF hat doch schon lange einen funktionieren Q3 Server...